
(Even though half of its users try to use it for that, get stuck, post on the forum, and then get the other half yelling at them because "it's not an NLE". I'm not sure how well I will like using it from touch, but since the basic version for iPadOS will be free, I'll be tempted to try it on my iPad Air.Īs long as folks don't think it's an NLE, because that's the one thing it isn't. It isn't hard to picture them being able to tune it down to use less RAM, especially considering that that removed Fusion from the iPad version which is the most RAM intensive part of the program. I've also run it on Windows with Intel graphics and it worked (not great but it worked), and on a Windows PC with an 2014 mid range GPU works extremely well for HD projects. 2 versions ago worked pretty well on my 2012 Mac Mini with 16GB RAM, and supposedly newer versions run better. Reportedly it works really well on entry level M1 Mac Minis. For Mac users, they want 8GB ram minimum and a Metal or OpenCL GPU.


Puget Systems of course wants to recommend you buy the most expensive thing they can convince you to buy from them.ĭaVinci's own hardware requirements listing are considerably tamer. If you have a complicated enough project, Davinci will happy eat all the hardware you can throw at it (well, up to 3-4 GPUs at least).
